COMMUNAL CAULDRON
COMMUNAL CAULDRON: A worker is awakened in a camp with a cauldron. He must rebuild his community, but first he should think and explore.
CONTROLS:
LEFT CLICK - pick up stack of items/tile; places the stack of item/tile
RIGHT CLICK - pick up half a stack/place a single item (item size must match slot)
LEFT CLICK HOLD DOWN ON TILE - view recipes for the tile
LEFT CLICK HOLD ON ITEM IN A SLOT - tiles with that item as an ingredient are flagged on the top right, dark blue if all ingredients are discovered, light blue if missing some ingredients
Flags will also appear in the top left of a tile when you discover an item, with the same color scheme.
If arrows appear over a tile, then it wants to expand, but it doesn't have enough space. Mouse over the arrows to see where the new tiles will be, and move the tiles until there is for it to expand.
The game automatically saves every 10 seconds to the default save. If you want to start over, hold down left shift, left control, and press P.
All assets are made for this game by Divagated (except for the font, which was made by Divagated, but not for this game)
Made for Summer Incremental Game Jam 2022:
https://itch.io/jam/summer-incremental-game-jam-2022
@me in my discord:
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.1 out of 5 stars (7 total ratings) |
Author | divagated |
Genre | Survival |
Made with | Unity |
Tags | 2D, Crafting, Idle, Incremental, Singleplayer |
Comments
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I wanted to give it another try. Is there another way to restart besides the left shift + left ctrl + p combo? Firefox opens a private window and the game doesn't react to the input.
Is there a way to see the valid combinations in game? It feels like the worst part of 90s point and click adventures: Trying all the items with each other, in different spots. Except it's even worse than brute forcing as you sometimes need at least a certain amount of items. (Edit: Nvm! Game is good. See below.)
When you hold down left click on a tile, it'll show you all of the recipes for that tile.
When you hold down left click on an item, it will flag the top right of some tiles. The flag indicates that the item is used in a recipe on that tile. It'll be light blue if you've discovered all the items needed for the recipe and dark blue if you still need some. If you hold down right click instead, the game uses the result of the recipe instead.
Ah! Thanks! This makes the game much better. I had tried it out, must have seen one of the less useful ones (e.g. "Input: ? Output:!") and then forgot about it.
Yes, holding down on a tile shows the recipes for that tile
The game is very good, but the fine gem is too hard to get. Plz make it get three instead of 1